RetroLift / Retrospective templates / Speed Car Retro
The team is a race car. Engines are what make you fast, parachutes are what slow you down, the abyss is the danger ahead, and the bridge is how you plan to get across it safely.
What makes us go faster? For example: Automated deploys
What is slowing us down? For example: Manual regression testing
What danger lies ahead on the track? For example: Legacy API is being shut down
How will we get across the abyss safely? For example: Migrate one endpoint per week
Warm up first with a free team game.
Yes. You can run it on RetroLift for free, with no account and no ads. Your team joins from one link or QR code.
Plan on 45 to 60 minutes for a team of up to about ten people. Smaller teams can finish sooner.
Yes. Everyone writes cards from their own laptop or phone, votes, and agrees on action items on the same live board.
The team is a sailboat heading for an island — your goal.
Start - Stop - Continue3 columnsStart, Stop, Continue asks three plain questions about how the team works: what should we begin doing, what should we drop, and what is worth keeping?
4Ls Retrospective4 columnsThe 4Ls ask what people liked, learned, lacked and longed for.